Lynda - Unity 5 3D Essential Training
- 001 Welcome.mp45.90MB
- 002 What you should know.mp43.96MB
- 003 Exercise files.mp46.03MB
- 004 Setting up the project overview.mp49.22MB
- 005 Importing standard packages.mp46.10MB
- 006 Creating a pla< x> yer controller.mp412.66MB
- 007 Setting the resolution and quality.mp413.37MB
- 008 Importing meshes.mp416.58MB
- 009 Importing textures.mp414.41MB
- 010 Importing anition.mp412.39MB
- 011 Importing audio.mp410.43MB
- 012 Exporting models from 3ds x.mp421.86MB
- 013 Exporting models from ya.mp420.90MB
- 014 Generating colliders on geometry.mp415.33MB
- 015 Applying and optimizing colliders.mp416.10MB
- 016 Creating a prefab.mp49.51MB
- 017 Creating and applying a custom mesh collider.mp48.65MB
- 018 Updating geometry in a prefab.mp416.89MB
- 019 Adding physics to game ob< x> jects.mp416.09MB
- 020 Adding audio clips to a prefab.mp413.67MB
- 021 Creating and organizing new terials.mp420.87MB
- 022 Using composite ps for oothness and height.mp419.08MB
- 023 Adjusting me< x> tallic and oothness properties.mp414.48MB
- 024 Creating norl maps from grayscale.mp414.44MB
- 025 Segmenting imported anition into clips.mp423.24MB
- 026 Accessing anition using Mecanim.mp419.59MB
- 027 Creating event-driven transitions in Mecanim.mp416.71MB
- 028 Using sc< x> ripts in Mecanim.mp438.89MB
- 029 Aniting an ob< x> ject in Unity.mp410.16MB
- 030 Adjusting anition in the Curve Editor.mp414.42MB
- 031 Using the Dope Sheet to scale anition timing.mp415.97MB
- 032 Instancing prefabs to build a level.mp419.49MB
- 033 Placing level prefabs for variety.mp430.62MB
- 034 Bounding the pla< x> yer through design.mp448.38MB
- 035 Creating and sculpting terrain.mp426.18MB
- 036 Painting terrain terials and textures.mp424.63MB
- 037 Adding trees and grasses to terrain.mp437.47MB
- 038 Fine-tuning the default daylight.mp430.75MB
- 039 Creating and adjusting point lights.mp419.98MB
- 040 Adding mood with spot lights.mp418.67MB
- 041 Setting area lights for baking.mp49.62MB
- 042 Excluding lights from geometry.mp416.20MB
- 043 Setting up the level for baking lighting.mp416.01MB
- 044 Adjusting baking parameters for a designed look.mp420.90MB
- 045 Setting ob< x> ject and light parameters for baking.mp420.08MB
- 046 Using light probes to light dynamic ob< x> jects.mp436.04MB
- 047 Adding reflection probes for simulated dynamic reflections.mp449.83MB
- 048 Creating a particle system.mp414.42MB
- 049 Adjusting the behior of particles.mp424.26MB
- 050 Modifying the appearance of particles.mp426.66MB
- 051 Adding depth of field to focus the view.mp428.92MB
- 052 Letting lights and highlights glow.mp434.65MB
- 053 Grounding the scene with ambient occlusion.mp417.54MB
- 054 Using color correction to create a mood.mp424.64MB
- 055 Bringing the environment to life with ambient sound.mp425.66MB
- 056 Triggering sound to play with an anition.mp423.23MB
- 057 Creating reverb zones.mp425.46MB
- 058 Mixing and balancing sound.mp421.88MB
- 059 Setting up occlusion culling.mp435.25MB
- 060 Enabling batching to reduce draw calls.mp417.04MB
- 061 Creating a splash screen and icon.mp414.68MB
- 062 Compiling a desk build.mp423.90MB
- 063 Building for Android.mp46.54MB
- 0 king Revisions.mp418.45MB
- 065 Next steps.mp43.89MB
- Exercise_Files.7z332.13MB
- CreateTime2019-12-13
- UpdateTime2019-12-13
- FileTotalCount66
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