fileIndie-Game-Development-P-12tGT

Indie Game Development Pipeline Hero Character Modeling and Texturing
  • MP403 Starting the helmet.mp459.27MB
  • ZIPproject files.zip57.71MB
  • MP419 Modeling the sword.mp456.56MB
  • MP424 Arranging the UV layout.mp451.41MB
  • MP408 Modeling the ba<x>se for the plume.mp448.30MB
  • MP409 Modeling the plume.mp448.13MB
  • MP406 Finishing the visor.mp447.89MB
  • MP411 Building the tunic.mp447.89MB
  • MP420 Starting the UV layout.mp445.30MB
  • MP418 Finishing the boots.mp442.72MB
  • MP412 Adding the arm and neck openings.mp441.67MB
  • MP417 Creating the boots.mp436.19MB
  • MP405 Starting the visor with curves.mp435.36MB
  • MP421 Finishing the helmet UVs.mp434.03MB
  • MP407 Building the visor pivots.mp433.23MB
  • MP432 Creating specular ps.mp433.17MB
  • MP427 Texturing the tunic.mp431.43MB
  • MP430 Adding rust and dirt.mp431.18MB
  • MP404 Finishing the helmet ba<x>se.mp430.87MB
  • MP416 Finishing the gauntlets.mp430.57MB
  • MP426 Adding a plume texture from our concept art.mp430.23MB
  • MP423 Creating UVs for the hands and feet.mp430.20MB
  • MP422 Creating the body UVs.mp429.91MB
  • MP415 Creating the gauntlets.mp429.56MB
  • MP434 Assembly in ya LT.mp429.47MB
  • MP402 Looking at reference art.mp427.06MB
  • MP410 Deforming and connecting the plume.mp426.84MB
  • MP429 Painting the armor plates.mp423.12MB
  • MP425 Creating a texture p in Photoshop.mp422.87MB
  • MP413 Modeling the belt and buckle.mp422.30MB
  • MP414 Finishing the tunic.mp421.58MB
  • MP431 Adding folds to the tunic.mp418.47MB
  • MP428 Detailing in Mudbox.mp418.12MB
  • MP433 Exporting ps.mp417.76MB
  • MP401 Introduction and project overview.mp48.23MB
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