PacktPub-HTML5-Game-Deve-f2wO
- 13.Preloading Graphics.mp423.41MB
- 30.Handling Hero-Obstacle Collisions.mp421.34MB
- 24.Handling Collisions with Generic Methods.mp417.48MB
- 40.Finalizing Your Game s Web Page.mp417.46MB
- 14.Adding Custom Web Fonts.mp415.16MB
- 35.Preloading Graphics and the Progress Bar.mp414.69MB
- 5.Implementing Your First Game Oect.mp414.09MB
- 33.Using EaselJS Sprite Sheet Anitions.mp413.63MB
- 31.Creating the Rush Game s Graphics.mp412.94MB
- 39.Displaying a Scoreboard.mp412.58MB
- 9.Adding the Game Over Logic.mp412.14MB
- 21.Handling Platforms and Hero Collisions.mp411.88MB
- 18.Creating a Platform Class.mp411.24MB
- 27.Applying Grity to the Hero.mp411.21MB
- 23.Handling Obstacle and Hero Collisions.mp411.15MB
- 15.king Your Game Mobile-friendly.mp411.04MB
- 10.Restarting the Game.mp410.85MB
- 19.Creating Movable Game Oects.mp410.53MB
- 26.Adding Grity to the Level.mp410.16MB
- 25.Implementing the Detection Score Counter.mp49.98MB
- 22.Implementing the Obstacle Game Oects.mp49.74MB
- 38.Displaying Scores.mp49.63MB
- 16.Planning the Rush Game.mp49.26MB
- 2.Setting Up Your File Structure.mp49.21MB
- 17.Defining the Game Oect Class.mp48.84MB
- 12.Adding Graphics to the Game.mp48.75MB
- 8.Adding the Game Logic.mp48.72MB
- 4.Drawing Basic Shapes with EaselJS.mp48.52MB
- 36.Creating a in Menu Scene.mp48.40MB
- 34.Creating the Dynamic Platform Width Logic.mp48.17MB
- 7.Adding Click Input Events.mp47.43MB
- 20.Adding Platforms to Your Stage.mp46.23MB
- 3.Setting Up HTML and JS.mp46.23MB
- 37.Create a Game Over Scene.mp45.94MB
- 6.Displaying Multiple Oects on Stage.mp45.37MB
- 28.king the Hero Run.mp45.30MB
- 32.Integrating Static Graphics in Rush.mp44.38MB
- 11.Preparing Your Graphics.mp43.96MB
- 1.Planning Your Game.mp43.52MB
- 29.king the Hero Jump.mp43.33MB
- 9781849695886.zip609.07KB
- CreateTime2018-08-12
- UpdateTime2018-08-12
- FileTotalCount41
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